Technically, Ben did nothing wrong, since Moss didn't warn them against reading the Big Guy's books. Growing up, there were times where my brother (our Forever GM) would make sure none of us had read a particular book or seen a particular movie, then told us not to until after next week's session because he wanted to use parts of it.
I dunno if I'll ever touch on the Big Guy's story, but for those curious, the broad strokes are this: He's a forgetful guy who loves to travel and write. Big imagination, little focus.
The Big Guy picked up Mossfoot early in his travels as a mascot. He eventually settled in Japan for a time, then England, before returning to Canada. He assumes he bought the other three along the way and forgot, but in his imagination he likes to think they tagged along.
He married and settled down, and Rebecca came along not long after that. His stories never sold the way he hoped, so he now works as a marketing copywriter, a job that is killing his soul by inches. His wife works in the city running an animal shelter, which is how they got their ferret, Ms. Ferretsworth.
That's all you really need to know about him for now.
This is actually my dream situation as a GM. I OFTEN wished my players had read more about the world we were gaming in, so that my meticulously developed back story and game world context would be apparent without my force-feeding exposition. Having a player who learns about the game setting is a true gift.
Toy Story meets D&D in this comic about some of the most unlikely roleplayers you'll ever meet.
Fuzzy Knights follows the secret lives of toys, and what they do when we're not watching. Most of the time, it's playing games.
But it's a big world out there, and sometimes reality comes crashing in from the most unlikely places...
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The name Fuzzy Knights belongs to Kenzer and Company, as the comic originally appeared in Knights of the Dinner Table Magazine (and on the KenzerCo website). Used with permission.
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